A big post for a big finish
July 3rd, 2010Ladies and Gentlemen (by which I guess I mean Wolfstar…),
TAOE Episode 24: “Too Close, Too Fast (4)” has been released, bringing Season 1 of TAOE to a close.
To go along with this, we have two rather large extras…
First, all of the midi songs released so far have been compiled into a zipfile (which can be found here), along with a few alternate versions (one MP3), and two songs from the next saga of TAOE…
To take it further, Jeqo Legends has been updated to include all of TAOE Season 1.
Now, some more about those last two…
The two new songs are from 2003/2004, but were both conceptualized much earlier.
TCD2 “The Child of Death” originated as my attempt at playing the “Monstercall” song from Mighty Morphing Power Rangers: The Movie (Sega Genesis), in maybe 1998 (1999 at the latest). As it turns out, the way I played the song and the way the song actually sounds differ enough that what I wound up with was effectively its own song. I tried making a midi of it in late 2002/early 2003, but the results were pretty terrible. A few months later, I tried again, and wound up with the version released here. (A couple other versions based on this one exist, but aren’t getting released. For now, anyway.).
As for the usage of TCD2… well now, that’s a spoiler if ever there was one!
Shairo.mid - Heard of Dragonball Z? Heard of the FUNimation dub of Dragonball Z? Heard the soundtrack they commissioned Faulconer Productions to compose for it? This song is largely based on that style, and two songs in particular, though I managed to play both of them wrong enough and mixedly enough that we wound up with something completely different. (Unlike TCD, that was my intention from the very beginning, which couldn’t have been any earlier than the debut of Perfect Cell on Toonami, so I guess 2001… I want to think it came from a little earlier, but I guess it didn’t.).
I’m not certain of when I started the midi, but I got most of the way through it, then stopped for a bit before finishing the ending. The current version was saved in October 2004.
As for the usage… that will be obvious when appropriate material is released.
Now, on to Jeqo Legends!
Briefly, Jeqo Legends is one of the first javascript games I created back in 2005… and the first for Jeqo specifically. The concept actually started out as a boardgame, and there is a huge influence from Dragonball Z Legends (Playstation 1) in things such as team play and “super attacks”.
What we have is a fighting game in the form of text prompts and alerts, with a simple enough system that I’ve been adding to it for the past five years. It started out with twenty Planet Seva characters, the ability to play against the computer or another player, in teams ranging from 1 to 3 characters. Eventually, “jq” mode was added–basically a story mode–and with it came unlockable content, including items, characters, and storylines. Arenas were added, and eventually EC characters and jqs were added.
When EC didn’t come out as quickly as I was expecting, JL kind of stalled, and I spent 2006-2008 trying to get a better idea of how to make games that… aren’t javascript. But with TAOE’s release, I decided to go ahead and update JL again, and now it includes a ton of TAOE characters and storylines. Ten new arenas, no less than six new jqs and at least fifty new characters… yeah, huge update.
The hugeness of it is why I only intend to update JL with a few more things, if they see release soon. Noone wants to play a javascript prompt-alert game for the time it would take to cover the rest of the jeqoverse.
And a bit of rumor: In 2008, I completed a simplistic fighting system for a realtime fighting game. The idea was something I could work with before something marketable. Since then, it’s been expanded, and now I’m thinking about using it to make a reversioning of Jeqo Legends. Anyone interested? (yes/no/all)?
And… umm… that’s all.