What's this for?

Let's face it, humans and self motivation do not get along under normal conditions... So, let's try a public schedule. After all, it worked well for TAOE.

So here's the deal. We're expecting the following to happen on the given dates, at least 80% of the time. Since most of this is programming-related, it's harder to create a stable set of deadlines than it was with TAOE, so the goals will be slightly less clear in their progression.


Fall 2012

10/22/2012
EC2.5D AI should be sufficiently developed that a concept demo can be posted.
10/29/2012
Sengoku Jidai second campaigne progress report.
11/5/2012
Sengoku Jidai, campaignes 2/3 available
11/12/2012
Sengoku Jidai, Fourth campaigne
11/19/2012
Sengoku Jidai campaignes are complete
11/26/2012
EC Should have at least half of one storyline releasable.
12/3/2012
EC content update. Special moves and advanced AI should be ready by this time.
12/10/2012
EC Update. Enough enemies and voices should be prepared by this time that half the content should be ready, but the deadline should realistically only cover two completed storylines (out of 10).
12/17/2012
EC Storyline update. If online play is not functional by now, kick me.
12/24/2012
By now, all of the non-DL storylines in EC should be released.
12/31/2012
EC should be finished.

Winter 2013

01/07/2013
Navigation and combat basics for LC should be in beta stages. This means that beta testers should be able to run around and kill things on test maps with test characters and test weapons at this time.
01/14/2013
LC, Grappling and accessibility features should be in beta stages.
01/21/2013
If everything has been successful to this point, auditions and fundraising start.
01/28/2013
LC, script for second storyline should be through checkpoint B. (Note: the script for the first storyline was completed in 2011.)
02/04/2013
LC, storyline 2 scripted through Checkpoint C.
02/11/2013
LC, storyline2 scripted through Checkpoint D.
02/18/2013
LC, s2, checkpoint E
02/25/2013
LC, S2, Checkpoint F
03/04/2013
Casting for LC. Storyline 2 scripted through Checkpoint G.
03/11/2013
LC initial demo (audio only) should be released.
03/18/2013
LC, Checkpoints A-C of storyline 1 recorded. Storyline 2 script completed.
03/25/2013
LC Storyline recorded through storyline 1, checkpoint G. Coding should be complete to the same extent.

Spring 2013

04/01/2013
Any kickstarter-style fundraiser should close. LC Storyline 1 should be fully recorded. Storyline 3 should be scripted through Checkpoint B.
04/08/2013
LC Storyline 3 scripted through Checkpoint D. Recordings for storyline 2 should show progress.
04/15/2013
LC, storyline 1 should be ready for full beta-testing.
04/22/2013
LC, storyline 3, scripted through checkpoint G, storyline 2 recorded through Checkpoint E.
04/29/2013
Recording for LC storyline 2 should be completed.
05/06/2013
LC, Scripting for storyline 3 complete, recording for storyline 2 complete.
05/13/2013
Better LC demo should be available.
05/20/2013
LC, storyline 4 scripted through Checkpoint D.
05/27/2013
LC, storyline 2 coded through checkpoint D.
06/03/2013
Recording for storyline 3 through checkpoint F.
06/10/2013
Script for storyline 4 through Checkpoint G.
06/17/2013
Recording for storyline 3 complete, coding for storyline 2 complete.
06/24/2013
Script for storyline 4 complete

Summer 2013

06/31/2013
Coding for storyline 3 through checkpoint C.
07/07/2013
Recording for storyline 3 should be complete.
07/14/2013
Storyline 3 coded through checkpoint G.
07/21/2013
Recording for storyline 4 should be through checkpoint E
07/28/2013
Storyline 3 completed, recording completed.
08/04/2013
New LC demo released.
08/11/2013
Storyline 4 coded through checkpoint D
08/18/2013
Storyline 4 coded through ending 1.
08/25/2013
Storyline 4 coded through Ending 2.
09/01/2013
Initial coding completed, final beta testing begins.
09/08/2013
LC release candidate demo should be releasable.
09/15/2013
First full audio release of LC should be ready.

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